Tiffany B. Brown

a mish-mosh of stuff

On Mobile Context

From Vice magazine’s interview with University of California at San Diego professor Ricardo Dominguez and his Transborder Immigrant Tool.

We looked at the Motorola i455 cell phone, which is under $30, available even cheaper on eBay, and includes a free GPS applet. We were able to crack it and create a simple compasslike navigation system. We were also able to add other information, like where to find water left by the Border Angels, where to find Quaker help centers that will wrap your feet, how far you are from the highway — things to make the application really benefit individuals who are crossing the border.

Here we have:

  • A relatively cheap phone with a GPS application, accessible to its target audience: (comparatively) poor Mexican migrants.
  • Relevant information for someone trying to cross a desert.
  • Portability and ubiquity. It fits in the pocket

That’s context. When developing mobile applications, we should ask:

  • What do people need to know?
  • What kind of device can they afford?
  • What are the technical limitation of that device (physical size, screen size, input capability, battery life, available memory)?
  • How can we build an application that works well on such a device?

A two-part question for Dominguez: how’s the battery life on the phone and how does this application affect it? Getting stuck in the desert with no phone would suck rocks.

[Via PSFK]

  • tiffany
    Thanks for responding, Ricardo. One of the first things I thought was: How's the power on this thing? I don't know how long it takes to cross the border, but I would imagine that the longer the battery life, the better.

    This project fascinates me, not just for its human rights angle, but because it is an example of designing for the non-iPhone set. Yes, phones are smarter these days, but there are still many, many people using older or "dumber" devices.
  • hello,

    Thanks for the questions. The VICE interview did not handle these themes
    very well.

    What do people need to know?

    The interface design right now works as a universal compass - based on
    single bounce GPS signal and locative wave database are part of the midlets.
    So a user can request from the applet via text or speech for Agua/Water -
    the compass would then orient the user towards the nearest water station.
    Or the user could request a highway or city etc.

    The single bounce GPS would disallow triangulation to take place. Endless
    they use it as a phone call for 911 (let as say - if things are dire) and then
    triangulation would be possible and perhaps keep one among the living.

    What kind of device can they afford?

    The Transborder Immigrant Tool would be free. Since
    b.a.n.g lab has already received funding for a large number of
    cell phones and we will receive more funding next year.

    What are the technical limitation of that device (physical size, screen size, input capability, battery life, available memory)?

    We are working to deal with the limits of the device as a strength rather
    than a weakness - so the midlets and datasets focused on a bare min. and
    its potential.

    Power issue - is based on strategy of No-FI/ Low-Fi/HI-Fi.

    The No-Fi tactic would be to turn the phone off after you are
    oriented and return it on - if a directional question is needed.
    This give this little phone quiet a bit of batter time - 8 hours plus.
    Almost 12 hours. Spread out over a 48 hour period etc.,

    Low-Fi: a little power generator/hand cranked on each phone.

    HI-Fi: cheap solar powered attachment with each unit.

    How can we build an application that works well on such a device?
    Please check out
    http://bang.calit2.net/xborderblog/?page_id=11
    for goals.

    Any input welcomed.

    Best,
    Ricardo Dominguez (P.I/artivist bang.lab)
  • tiffany
    Good point. That's a better way of phrasing it really. Once the application is conceived, we should ask: "What do people need to know or do on the go?" or "What might people expect from my application?"
  • Also to add to your list, What do people need/want to do?

    Most mobile apps are more than informational, they are also acting on information or allow the person to do something in context or do something with a feature on the mobile.
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